Xbox Series X/S and Xbox One developers can now use AMD’s FSR 2.0

Xbox Series X/S and Xbox One developers can now use AMD's FSR 2.0

Tech Highlights:

  • This also marks the first time the tech is being utilized outside the world of PCs. For those unfamiliar, FSR 2.0 is AMD’s answer to NVIDIA’s Deep Learning Super Sampling (DLSS) and is the “next-level AMD temporal upscaling technology designed to deliver similar or better than native image quality and boost framerates in supported games across a wide range of products and platforms.” Unlike DLSS, which uses machine learning, FSR optimizes anti-aliasing based on temporal data.”

  • Additionally, AMD revealed that more than 110 current and forthcoming video titles support FSR 1.0 and 2.0. AMD has announced that FidelityFX Super Resolution 2.0 is now accessible for Xbox Series X/S and Xbox One developers as the tech giant marks the first anniversary of FidelityFX Super Resolution (FSR). FSR 2.0 “is also supported on Xbox and will be available in the Xbox GDK for registered developers to use in their games,” AMD announced in a blog post.

AMD confirmed FSR support for Xbox last year, noting that it uses “AI to upscale lower resolution images and makes them appear at a higher resolution without requiring a substantial amount of performance.” There are currently over 110 available and upcoming games that support both FSR 1.0 and 2.0, and they include God of War, Deathloop, Forspoken, Hitman 3, Microsoft Flight Simulator, Tiny Tina’s Wonderlands, and The Callisto Protocol. Have a tip for us? Want to discuss a possible story? Please send an email to

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