The Nintendo Switch is markedly different from its rivals in hardware terms. It has a modified Nvidia Tegra X1 platform – that’s an ARM-based mobile device processor similar to the chips in high-end phones and tablets – while the PlayStation and Xbox consoles all opt for more conventional computing power.
There’s the groundbreaking Nintendo Switch (plus the Switch Lite), the PlayStation 4 and the Xbox One S. Then, for those with a larger budget, there are the 4K gaming powerhouses, the PS4 Pro and Xbox One X (which has been discontinued but is still available from many retailers).
While the Switch has a 6.2-inch screen, the Switch Lite downsizes this to 5.5-inches. The key difference is the Lite doesn’t have removable Joy-Con controls, unlike the main Switch. It’s also a permanent handheld – there’s no dock to enable you to connect it to a TV as with the main Switch.
The PS4 Pro and Xbox One X are capable of stretching that resolution up to 4K at 60fps. All the Xbox and PlayStation consoles are capable of high dynamic range (HDR) graphics too. The Switch can’t match this, nor can it really hold a proper candle to the graphical performance these consoles can manage.
On the Switch, games have the potential of running in 1080p 60fps when in docked mode and fed to a TV, 720p 60fps on its own integrated screen when on the move. Most Xbox One S and standard PS4 games run at 1080p these days, with some achieving 60fps.