Vanguard’s exclusive PlayStation content is disappointing

Vanguard's exclusive PlayStation content is disappointing

Tech Highlights:

  • After then, the alpha and beta split gamers, however the game’s most recent news has elicited an overwhelmingly unfavourable response.

  • Over the last several months, public perceptions of Call of Duty: Vanguard have evolved dramatically. Initially, the game’s rumours were largely unfavourable, causing gamers to be concerned about the project. Then, when the game was announced, the news that it will debut with 20 multiplayer maps and a Treyarch-created Zombies mode sparked excitement.

Vanguard, much like Call of Duty: Modern Warfare and Call of Duty: Black Ops Cold War, will feature content that is only available to the PlayStation community. As of now, nothing has been revealed about these PS4 and PS5-only benefits, though the past pattern indicates that it could be some kind of side mode. If that is the case, the Call of Duty community has every reason to be disappointed in this latest news about the World War 2 shooter.

However, if it is anything like what was seen in recent Call of Duty titles, gamers can expect some kind of additional co-op experience if they do their gaming on a PlayStation console.

Obviously, any discussion about this content is purely speculative. Players will likely get a trailer closer to launch that reveals what exactly Call of Duty: Vanguard players on PlayStation are getting, as right now there is no information available to the public.

Call of Duty: Modern Warfare 2019 featured Survival, an additional Spec Ops game mode that tasked players with holding off hordes of AI enemies. Matches took place on the game’s multiplayer maps, with players able to purchase Killstreaks and equipment much like they do in Call of Duty: Warzone.

While Spec Ops was lackluster in the latest Modern Warfare title, Survival was arguably the best part of it, as it played much like it did back in Call of Duty: Modern Warfare 3. With suicide bombers and Juggernauts to fight, players would always be on the edge of their seat.

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