Squingle is one of those games that you can look at and still not entirely understand what you’re actually seeing. But once you get your hands on the game all becomes clear: it’s a clever, trippy, and fun puzzle game that plays to VR’s spatial strengths.
Squingle is a psychedelic indie puzzle game that’s available now on PC VR and Quest. It’s also the perfect example of a game that probably wouldn’t be allowed onto Quest’s main ‘curated’ store because it’s difficult to understand at a glance, despite being brilliantly creative and highly optimized to run at 120Hz on Quest 2. Luckily, thanks to App Lab, you can get your hands on the game whether or not it fits Oculus’ vision.
To put it simply, the goal of Squingle is to guide a pair of spinning balls through a pipe. Sounds easy enough, right? Well like any good puzzle game, Squingle starts simply enough but introduces more difficult concepts as you go—like a button that reverses the spin of the balls or one that changes the axis of the spin. And the pipe? It’s actually a bit more like a cosmic bowel that undulates with twists, turns, and parallel tunnels.
Thankfully, Oculus App Lab finally gives developers an official back door onto the headset, which means games like Squigle at least have some avenue to prove their value to customers. With any luck, maybe a look at the cold, hard data will show Oculus that this obtuse looking game is actually quite the gem. And maybe, just maybe, that will give Squingle a real shot at making the jump onto the main Quest store.
All in all, Squingle is a small but fun and unique title with excellent technical merit. But it’s precisely the kind of game that would probably have a difficult time getting onto the main Quest store due to Oculus’ curation.