Originally released in October 2001 by Ludvig Strigeus (with help from Vincent Hamm), the original plan was just to get Monkey Island 2 running in an emulator. That one game soon became two (Fate of Atlantis), and as word of ScummVM’s success grew, so too did the team size and the number of games (and engines) it supported.
The Script Creation Utility for Maniac Mansion Virtual Machine, which we all know better as ScummVM, turns 20 this week, and anyone who has ever enjoyed a classic adventure game on a modern PC (or mobile device!) over the last two decades probably owes its creators a drink or two.
Over the last 20 years ScummVM has grown from something mostly associated with playing old Lucasarts adventures into a program that can now run games from 64 different engines, from Myst to Might & Magic.
First up, these games now work:
To further back that up, to celebrate the program’s birthday the team have announced ScummVM 2.5.0, with a list of additions and improvements they call “tremendous”.
Little Big Adventure
Red Comrades 1: Save the Galaxy
Red Comrades 2: For the Great Justice
Transylvania Crimson Crown
OO-Topos Glulx interactive fiction games
Private Eye AGS Games versions 2.5+
Nightlong: Union City Conspiracy The Journeyman Project 2: Buried in Time
Crusader: No Remorse L-ZONE