Ray tracing update not well received by Elden Ring players

News Summary:

  • However, the latest Elden Ring update 1.09 finally introduced ray tracing. FromSoftware promised this feature a while ago, but it took a while for it to finally roll out. The developers are also cautious, warning players that enabling the feature may affect performance. It can be related to that massive, shiny tree that you can see from anywhere in the outside world. However, it seems that it’s not just performance that matters for gamers, but ray tracing itself.

  • It’s clear that a lot of love, tradition, and attention to detail went into The Lands Between for Elden Ring. From letting George R.R. Martin conceptualizing the overall lore, down to the least relevant NPC, FromSoftware has created perhaps the best open world video game to date. With all that said, it would be a shame if the developers didn’t add more content to it. Over time, we’ve seen FromSoftware open the Colosseum and introduce PvP battles. A new DLC story titled Shadow of the Erdtree has also been announced and the plots about it still abound.

Twitter is full of gamers complaining that ray tracing hasn’t changed much to the game’s lighting system. The complaints seem to be related to two main issues – first, the functionality doesn’t seem to have changed much in terms of visuals. And second, when enabled, performance for some players plummeted – even when slowing down instead of skipping frames.

In the patch notes, FromSoftware mentioned: “Please note that performance – such as frame rate and resolution – may suffer when playing with Ray Tracing enabled.” Minimum system requirements include GeForce RTX 3060 Ti, 8GB or AMD Radeon RX 6700 XT, 12GB GPU; and set the graphics settings to minimum. In general, ray tracing reception is quite difficult, which is to say surprising at least. The Elden Ring has received a lot of praise so far, hearing anything negative about it raises an eyebrow.