AMD made many revelations in front of the CPU and GPU on Financial Analyst Day, and among all the major PC announcements, the company suggested that the PS5 could use its next generation RDNA 2 technology. We already know that the Xbox Series X will use an GPU based on RDNA 2 and, as Wccftech pointed out, David Wang of the Radeon Technology Group suggested during Analyst Day that the technology would also be used on Sony’s next generation console.
Wang said: “We developed an entire hardware-accelerated lightning-tracking architecture as part of RDNA 2. It’s a common architecture used in next-generation consoles.“ It greatly simplifies content development – developers can develop on a platform and transfer it easily to another. It will certainly help to speed up adoption. ”
Note that the plural of ‘consoles’ is used, which suggests that the next generation Xbox and PlayStation will use AMD’s RDNA 2 architecture. The fact that Wang talks about transferring from one platform to another – presumably that means about the two consoles, given the context of the statement – reinforces the suggestion of PS5 that runs with RDNA 2 through the GPU veins.
Although, of course, we have to be careful here, because that is far from confirmation. Unlike Microsoft, Sony has yet to confirm which hardware-accelerated lightning tracking implementation will be used on the PS5, which has led to much speculation in different corners of the web, as you can imagine. Obviously, we know for sure that the two consoles support ray-traced graphics – it’s just a matter of how exactly that support will be provided in the case of the PlayStation.