Modding tools for Halo 2 and Halo 3 have arrived on Steam

Modding tools for Halo 2 and Halo 3 have arrived on Steam

Tech Highlights:

  • This news comes from a Steam blog post, in which the studio offers a pretty in-depth outline of the brand-new modding tools now available for the MCC’s Halo 2 and 3, as well as an update that’s just rolled out for the Halo: Combat Evolved tools. You can either download these as their own standalone DLC packs on Steam or install them via the games in your Steam library. Within the toolkit, you’ll find several programs that are accessible to all players: Guerilla, Sapien, Tool, and Standalone, though there are a few additional bits and pieces, too.

  • Season 8 of Halo: The Master Chief Collection has here, and with it comes the release of Halo 2 and Halo 3 modding tools. 343 Industries has revealed the new tools for the two classic FPS titles that have just arrived on Steam, some of which will be recognisable to anyone who have modded Halo games before, while one “completely new,” advanced-level application is aimed to “make modding Halo even easier.”

The first of these, Guerilla, is for editing the values of game content – that is, the files collectively known as “tags”, which are for AI, bipeds, textures (AKA bitmaps), and so on. This bit of the toolkit lets you “update and alter” these aspects.

Tool – yes, it’s called that – is a nifty bit of kit that lets you fold in “very specific changes”, with the developer referring to it as a “command-line-only Swiss Army knife” style tool. You can use Tool to perform all the tasks you need to in the way of importing source content in to the games’ tag files and building map files, with the latter being known as ‘cache files’. You can make all these adjustments with this part of the modding toolkit, 343 says.

Sapien acts as a world or level editor for the games. “Internally, levels are referred to as ‘scenarios’,” the studio explains. “This program allows you to populate data related to the level itself including things such as weapon placement, AI squads, and more.”

It’s worth noting, as the developer explains, that for Halo 2 and Halo 3, you’ll need to own a license to the base game on Steam to be able to access to the tools, though the the Halo: CE modding tools are available to anyone, regardless of which games in the MCC you own. If you’re keen to dive in and give them a whirl, head to the Steam post linked above for the full rundown of details on how to get them running, and all the extra info you should know before getting started.

 

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