Id Software has an extensive library of maps and mods for future Quake remastered add-ons

Id Software has an extensive library of maps and mods for future Quake remastered add-ons

Tech Highlights:

  • Id Software has declared its aim to constantly update the game with new modifications, maps, and added material, just like it did with its remasters of Doom and Doom 2. Quake 64, the beloved Nintendo 64 iteration of the game with a Reznor-rivaling soundtrack written by Aubrey Hodges, is the sole add-on available at launch.

  • Despite the fact that it was a twenty-five-year-old game, Quake’s remastered edition in 2021 was a huge hit. Players have rediscovered the game’s visceral, fast-paced gunplay as well as its frightening, Lovecraftian environment, and whispers of a Quake series resurrection are flying around like vore fireballs.

Quake was released in 1996 and quickly became renowned as a game-changer for the industry. Unlike the clones of Id Software’s previous classic Doom, the developer had outdone itself by creating a fully 3D engine, meaning that the limitations of its predecessor (fake 3D levels that didn’t allow true verticality, sprite-based enemies, unsophisticated lighting) were swept away in a hail of revolutionary graphics and nine-inch nails.

Thanks to various source ports, enthusiasts were soon able to get their hands on the game’s source code, making Quake mapmaking easier as new editing tools were developed. Improving hardware-enabled maps to be larger and more intricate than ever before, and designers continued to find new ways to create challenging and innovative content despite Quake’s limited asset set. It wasn’t just new maps that fans were busy creating, but also an endless supply of mods. These ranged from small tweaks, like the ability to hack apart the corpses of deceased enemies, to entirely new gameplay modes like Quake Rally and Team Fortress.

The game quickly became enormously popular, spawning a legendary deathmatch scene that continued well into Quake’s sequels. This drove demand for more maps, as multiplayer experts quickly became familiar with the limited deathmatch level selection included in the base game. Fans of the single-player campaign also wanted more Quake to sink their teeth into after completing the game’s four episodes and its pair of expansion packs. (Although not regarded as the greatest Quake content, these two releases—Scourge of Armagon and Dissolution of Eternity—are included in the Quake remaster alongside new episodes created by Wolfenstein developer Machine Games).

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