Inworld AI was founded on this premise. Developed by Ilya Gelfenbeyn, Michael Ermolenko, and Kylan Gibbs, the startup’s AI-powered service primarily generates virtual characters for games, but can also be used for wider entertainment and marketing campaigns. Using tools and shortcuts to engines such as Unreal Engine and Unity, Inworld will allow customers to create non-playable characters (NPCs) and digital representations with the appearance of memories, personalities, and human-like behavior.
If software is eating the world, AI isn’t far behind. AI-powered text, art, and audio generation systems will soon find their way into the tools people use every day, from programming environments and spell checking plugins to concept art creation platforms. The video game industry is no exception, which is no surprise. As games like AI Dungeon show, AI, though imperfect, can bring amazing creativity and novelty to branching narrative storytelling.
“Inworld is a creative platform for creating immersive, real-life virtual characters. “AI characters in games, metaverses and virtual worlds are typically completely scripted and unappealing,” Gelfenbeyn said in an email interview with TechCrunch. Using AI to bring virtual characters to life is where we come in. ” To show the demand, Inworld today announced a $50 million round led by various investors including Intel Capital and Section 32 (both co-leaders of the round), Founders Fund, Kleiner Perkins, CRV and Microsoft’s M12 has closed its Series A round.
Was Inworld also made a notable hiring, hiring Jon Gaeta, perhaps best known for the “Bullet Time” effects in the Matrix film series, as Chief His Creative Officer. Gelfenbeyn said of the Disney Accelerator: “Inworld has a wide range of uses beyond gaming and the metaverse, and can also be used in entertainment, sales, marketing, training and education. The “reality” that shapes the immersive future.
Micron Ventures, LG Technology Ventures, SK Telecom Venture Capital, NTT Docomo Ventures. The new cash brings the company’s total capital to $70 million, which Inworld CEO Gelfenbeyn says will be used for product development, research and hiring. Inworld is certainly busy. Since completing a seed funding round in March, the company has brought its first product to market and has been named one of his six companies to participate in Disney’s startup Disney Accelerator 2022, his incubator.
Drawing on the long history of conversational AI, Gelfenbeyn developed Inworld, which will officially launch in 2021. (“Conversational AI” refers to AI that allows humans to interact with apps in the same way they interact with other humans, such as via chatbots.) It previously offered voice assistants. He was CEO of API.ai, a natural language startup. Ermolenco Acquires API.ai and Joins Google.