At debut, Dying Light 2 will include free cross-platform upgrades, but no cross-platform co-op

At debut, Dying Light 2 will include free cross-platform upgrades, but no cross-platform co-op

Tech Highlights:

  • Cross-platform multiplayer will also be unavailable. However, the press release reiterates that Techland has no less than 5 years of post-launch support planned for Dying Light 2, so cross-gen and cross-platform co-op could always arrive somewhere down the line as part of that. Dying Light 2 is set to arrive on February 4 for all announced platforms except Nintendo Switch, which Techland aims to release within six months of the other versions at the most. It might take everybody else about that long just to hear all the dialog, since Techland has revealed the Dying Light 2 script’s word count is roughly the same as Russian literary classic Anna Karenina.

  • Owners of the PS4 edition of Dying Light 2 will receive a free upgrade to the PS5 version, meaning you won’t have to pay extra to play between generations. In a press release, Techland confirmed the good news for Dying Light 2 PlayStation gamers, as well as confirming that Xbox players will be able to skip between generations for free via the console’s built-in Smart Delivery feature. With that one very useful cross-generation feature checked off, Techland announced that another will be unfortunately missing, at least at launch: co-op between PS4 and PS5 players, as well as between Xbox One and Xbox Series X and S players, will not be available.

Tolstoy aside, die-hard Dying Light fans can also look forward to some nods to the first game, as a Dying Light 2 trailer which references the original protagonist proves. I got a BA in journalism from Central Michigan University – though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I’ve previously been a news intern for GameSpot, a news writer for CVG, and now I’m a staff writer here at GamesRadar.

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